I don’t think there are many tertiary courses that are designed to allow students a lot of choice in what they do and how they interact. Whether it is designed that way or not, however, students do shape their own learning. I think that students, by their choices of going to lectures or not, attending - and participating or not - in tutorials, how they write an essay, how they study in groups, how they share notes or comments on the course, means that they are consciously or subconsciously designing learning.
I guess designing in its truest sense only happens consciously: design is a deliberate process. And if you are talking about designing learning, it is also a metacognitive process.
Examples of student learning design:
- Student as researcher, both undergraduate and postgraduate
- Collaborative note-taking - in place of teacher-provided lecture notes
- Student-organised study groups; informal participation in community of students - extracurricular activity
- Setting own essay question or area of interest for a project
- Setting goals for a career and pursuing relevant courses, connections and experiences
- Participation/community engagement and intern positions
- Formal and informal student input into designing learning environments
- Actual design activities; situated problem solving; student as producer
- Peerwise and other peer-contributed learning tools
- Students taking responsibility for ‘teaching’ part of curriculum
I'm going to be looking where technologies support students' deliberate learning activities.
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